Microtransactions and DLCs as a form of video game monetization
DOI:
https://doi.org/10.33119/SIP.2022.185.4Keywords:
video games, computer games,, microtransactions, game distributionAbstract
The article presents the research results related to an additional form of obtaining revenues from computer games, which are microtransactions and DLC. Polish players were surveyed to determine their propensity to bear the costs of buying game add-ons. Based on preliminary observations of online forums, it was hypothesized that this relationship is negative and depends on the gender, age, and education of the players. This hypothesis has only been partially confirmed. Players are not willing to spend money only on game add-ons for the mobile platform. A statistically significant dependence of this tendency on sex was also found.
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