Creative Competence of Virtual Communities in Crowdsou

Authors

DOI:

https://doi.org/10.33119/SIP.2018.161.13

Keywords:

crowdsourcing, creative competence, virtual communities

Abstract

In search of a competitive advantage, organisations reach for new sources of knowledge and layers of creativity, frequently found in virtual communities. Crowdsourcing platforms, which facilitate contact and communication with these communities, are becoming increasingly important. It is said that crowdsourcing is a tool to search for creative solutions. The aim of the article is to present the idea of creative competences of virtual communities participating in crowdsourcing. The considerations also focus on the signs of creative competences of virtual communities and their significance for the success of crowdsourcing initiatives. Although crowdsourcing enjoys a growing interest of researchers, the problem of creativity of virtual communities has not been well examined yet.

Downloads

Download data is not yet available.

References

1. Alonso O., Lease M., Crowdsourcing 101: Putting the WSDM of Crowds to Work for You, Proceedings of the fourth ACM International Conference on Web Search And Data Mining, ACM 2011.
2. Amabile T. M., Creativity in Context: Update to the Social Psychology of Creativity, Westview Press, Boulder 1996.
3. Amit R., Schoemaker D., Strategic Assets and Organizational Rent, „Strategic. Management Journal” 1993, nr 14 (1).
4. Anderson Ch., Długi ogon: ekonomia przyszłości – każdy konsument ma głos, Media Rodzina, Poznań 2008.
5. Banks M., Calvey D., Owen J., Russell D., Where the Art Is: Defining and Managing Creativity in New Media SMEs, „Creativity & Innovation Management” 2002, vol. 11 (4).
6. Boudreau K. J., Lacetera N., Lakhani K. R., Incentives and Problem. Uncertainty in Innovation Contests: An Empirical Analysis, „Management Science” 2011, nr 57 (5).
7. Brabham D. C., The Myth of Amateur Crowds. A Critical Discourse Analysis of Crowdsourcing Coverage, Information, „Communication & Society” 2012, nr 3, s. 394–410;
8. Brabham D. C., Crowdsourcing, MIT Press, Cambridge 2013.
9. Canaan D., Research to Fuel the Creative Process, w: Design Research: Methods and Perspectives, red. B. Laurel, The MIT Press, London 2003.
10. Chan K. W., Chi Kin Y., Lam S. S. K., Is Customer Participation in Value Creation a Double Edged Sword? Evidence from Professional Financial Services Across Cultures, „Journal of Marketing” 2010, nr 74 (3).
11. Combs A., Krippner S., Structures of Consciousness and Creativity: Opening the Doors of Perception, w: Everyday Creativity and New Views of Human Nature, red. R. Richards, „American
Psychological Association” 2007, Washington.
12. Cothrel J., Williams R. L., On-line Communities: Helping Them form and Grow, „Journal of Knowledge Management” 1999, nr 3 (1), s. 54–60.
13. Csikszentmihalyi M., Finding Flow, Basic, New York 1997.
14. Czakon W., Istota i przejawy kompetencji relacyjnej, „Prace Naukowe Uniwersytetu Ekonomicznego we Wrocławiu” 2008, nr 20, s. 59.
15. Drazin R., Glynn M. A., Kazanjian R. K., Multilevel Theorizing about Creativity in Organizations: A Sensemaking Perspective, „Academy of Management Review” 1999, nr 24 (2).
16. Edwards S. M., The Technology Paradox: Efficiency Versus Creativity, „Creativity Research Journal” 2000, vol. 13, nr 2.
17. Heer J., Bostock M., Crowdsourcing Graphical Perception: Using Mechanical Turk to Assess Visualization Design, Proceedings of the SIGCHI Conference on Human Factors in Computing
Systems 2010.
18. Herrmann N., The Creative Brain, „The Journal of Creative Behavior” 1991, vol. 25, iss. 4.
19. Hildreth P., Kimble C., Wright P., Computer-mediated Communications and International Communities of Practice, Ethicomp98, 4th International Conference on Ethical Issues of Information Technology, Erasmus University, Rotterdam 1998.
20. Howe J., The Rise of Crowdsourcing, „Wired Magazine” 2006, nr 14.
21. Howe J., Crowdsourcing: How the Power of the Crowd is Driving the Future of Business, Three Rivers Press, New York 2008.
22. Hsu M. H., Ju T. J., Yen C. H., Chang C. M., Knowledge Sharing Behavior in Virtual Communities: The Relationship Between Trust, Self-efficacy, and Outcome Expectations, „International
Journal Human-Computer Studies” 2007, nr 65 (2).
23. Jeppesen L. B., Lakhani K. R., Marginality and Problem-Solving Effectiveness in Broadcast Search, „Organization Science” 2010, nr 5 (21).
24. Juchnowicz M., Sienkiewicz Ł., Jak oceniać pracę? Wartość stanowisk i kompetencji, Difin, Warszawa 2006.
25. Kleeman K., Voss G. G., Rieder K., Un(der)paid Innovators: The Commercial Utilization of Consumer Work through Crowdsourcing, Science, „Technology and Innovation Studies” 2008,
nr 4 (1).
26. Koh J., Kim Y. G., Sense of Virtual Community: A Conceptual Framework and Empirical Validation, „International Journal of Electronic Commerce” 2003, nr 8.
27. Kosonen M., Chunmei G., Vanhala M., Blomqvist K., User Motivation and Knowledge Sharing in Idea Crowdsourcing, „International Journal of Innovation Management” 2014, nr 18 (05).
28. Lau K. W., Understanding Creativity Competency for Organizational Learning: A Study of Employees' Assumptions on Creativity Competency in Creative Industry, „Journal of Management Development” 2016, vol. 35, iss. 10.
29. Lenart-Gansiniec R., Możliwości i ograniczenia wykorzystywania crowdsourcingu przez jednostki samorządu terytorialnego, „Handel Wewnętrzny. Rynek. Przedsiębiorstwo. Konsumpcja.
Marketing” 2017, nr 3 (368), t. I., rocznik 63 (LXIII).
30. Lenart-Gansiniec R., Virtual Knowledge Sharing in Crowdsourcing – Measurement Dilemmas, „Journal of Entrepreneurship, Management and Innovation” 2017, vol. 13, iss. 3.
31. Levy P., Collective Intelligence, Plenium Trade, New York, London 1997.
32. Malone T. W., Laubacher R., Dellarocas C. N., Harnessing Crowds: Mapping the Genome of Collective Intelligence, „MIT Sloan Research Paper” 2009, nr 4732–09.
33. Mason W., Suri S., Conducting Behavioral Research on Amazon’s Mechanical Turk, „Behavior Research Methods” 2012, nr 44 (1).
34. Mazzola D., Distefano A., Crowdsourcing and the Participation Process for Problem Solving: The Case of BP, http://www.cersi.it/itais2010/pdf/041.pdf
35. Mick G. D., Fournier S., Paradoxes of Technology: Consumer Cognizances Emotions and Coping Strategies, „Journal of Consumer Research” 1998, nr 25.
36. Morawski M., Kompetencje menedżerów w procesie zarządzania wiedzą, w: Sukces w zarządzaniu kadrami, Wydawnictwo AE we Wrocławiu, Wrocław 2004.
37. Nelson J., The 90–9–1 Rule for Participation Inequality in Social Media and Online Communities, 2009, https://www.nngroup.com/articles/participation-inequality
38. Nosal C., Psychologiczne modele umysłu, PWN, Warszawa 1990.
39. Nowy słownik języka polskiego, red. E. Sobol, Wydawnictwo Naukowe PWN, Warszawa 2003.
40. Paulus P. B., Brown V. R., Toward More Creative and Innovative Group Idea Generation: a Cognitive-social-motivational Perspective of Brainstorming, „Social and Personality Psychology
Compass” 2007, nr 1.
41. Pawlak H., Nierebiński R., Społeczność wirtualna jako społeczny kanał kreowania zawartości internetu, „Zeszyty Naukowe Uniwersytetu Szczecińskiego, Studia Informatica” 2011, nr 28.
42. Poetz M. K., Schreier M., The Value of Crowdsourcing: Can Users Really Compete with Professionals in Generating New Product Ideas?, „Journal of Product Innovation Management”
2012, nr 2 (29).
43. Porta M., House B., Buckley L., Blitz A., Value 2.0: Eight New Rules for Creating and Capturing Value from Innovative Technologies, „Strategy & Leadership” 2008, nr 36 (4).
44. Richards R., Frank Barron and the Study of Creativity: a voice that Lives on, „Journal of Humanistic Psychology” 2006, vol. 46, nr 3.
45. Richards R., Everyday Creativity and the Arts, „World Futures” 2007, vol. 63, nr 7.
46. Runco M. A., Creativity, „Annual Review of Psychology” 2004, vol. 55, nr 1.
47. Schenk E., Guittard C., Towards a Characterization of Crowdsourcing Practices, „Journal of Innovation Economics & Management” 2011, nr 1 (7).
48. Skorupka S., Mały słownik języka polskiego, PWN, Warszawa 1968.
49. Słownik jezyka polskiego, https:// sjp.pwn.pl
50. Smith M., Voices from the Well: The Logic of the Virtual Common, 1992: www.researchgate.net/publication/42765126_Voices_from_the_WELL_The_Logic_of_the_Virtual_Commons
51. Stewart O., Huerta J. M., Sader M., Designing Crowdsourcing Community for the Enterprise, Proceedings of the ACM SIGKDD Workshop on Human Computation 2009.
52. Woodruffe Ch., Ośrodki oceny i rozwoju. Narzędzia analizy i doskonalenia kompetencji pracowników, Oficyna Ekonomiczna, Dom Wydawniczy ABC, Kraków 2003.
53. Woolley A. W., Chabris C. F., Pentland A., Hashmi N., Malone T. W., Evidence for a Collective Intelligence Factor in the Performance of Human Groups, „Science” 2010, nr 330.
54. Yang J., Adamic L. A., Ackerman M. S., Crowdsourcing and Knowledge Sharing: Strategic User Behaviour on Taskcn, Proceedings of the 9th ACM Conference on Electronic Commerce,
ACM 2008.
55. Zabala A., Arnau L., Como aprender e ensinar competências, Porto Alegre (RS), Artmed 2010.
56. Zausner T., When Walls Become Doorways: Creativity and the Transforming Illness, Harmony, New York 2007.

Published

2019-08-16

How to Cite

Lenart-Gansiniec, R. (2019). Creative Competence of Virtual Communities in Crowdsou. Studies and Work of the Collegium of Management and Finance , (161), 175–186. https://doi.org/10.33119/SIP.2018.161.13

Issue

Section

Articles